Senran Kagura Estival Versus: Narrative, Themes and Characterisation
One of the biggest strengths of the Senran Kagura series as a whole is its comprehensive lore, consisting of numerous intertwining character backstories and its own take on Japanese mythology....
View ArticleSenran Kagura Estival Versus: Sights and Sounds
The Senran Kagura series has a particularly striking aesthetic that makes it instantly recognisable — and this is the work of not only its visuals, but its soundtrack, too. Combining the distinctive...
View ArticleMegadimension Neptunia V-II: Introduction
Since its original appearance in 2010, the Neptunia series has grown from a niche-interest RPG into one of developer Compile Heart’s biggest success stories. This is a particularly remarkable...
View ArticleMegadimension Neptunia V-II: Historical Context and Mechanics
The Neptunia series may only have been with us since 2010, but it’s already a mainstay of the modern Japanese gaming landscape. It wasn’t an entirely smooth ride for the series in the early days,...
View ArticleMegadimension Neptunia V-II: Narrative, Themes and Characterisation
While dismissed by many mainstream critics as lightweight, disposable moe fluff, the Neptunia series actually has some of the sharpest, most on-point writing in the business. Both strongly allegorical...
View ArticleMegadimension Neptunia V-II: Sights and Sounds
One of the most appealing elements of the Neptunia series for fans is its consistent and instantly recognisable aesthetic. This is largely the work of artist Tsunako. In fact, the Neptunia series at...
View ArticleDungeon Travelers 2: Introduction
You’ve probably heard of Vita RPG Dungeon Travelers 2, even if you haven’t played it — but for all the wrong reasons. You may well recall that around May of 2015, Polygon’s Phil Kollar incited the...
View ArticleDungeon Travelers 2: Historical Context and Mechanics
The dungeon crawler subgenre of role-playing games has a long and proud history that stretches right back to the dawn of gaming. Dungeon Travelers 2 perhaps doesn’t deviate particularly significantly...
View ArticleDungeon Travelers 2: Narrative, Themes and Characterisation
The dungeon crawler genre isn’t particularly renowned for its storytelling, though this isn’t necessarily a criticism. The genre grew out of tabletop adventures where the players just wanted to hack...
View ArticleDungeon Travelers 2: Sights and Sounds
A big draw of Dungeon Travelers 2 is its gorgeous presentation. This shouldn’t be surprising, given its heritage, but it really does have a distinctive look and feel to it. Its visual aesthetic also...
View ArticleVA-11 Hall-A: Mixing Drinks and Changing Lives
VA-11 Hall-A is a remarkable work in so many ways. Not only is it the work of just two mysterious chaps from Venezuela, it’s one of the most authentically “Japanese-feeling” Western works for quite...
View ArticleYs: Introduction and History
The Ys series is one of the longest running franchises in gaming — yet it’s not nearly as well known as the Final Fantasies and Zeldas of this world. This is a shame, because not only does Ys represent...
View ArticleYs: Evolution of an Action RPG
Alongside Nintendo’s Legend of Zelda series, Falcom’s Ys was instrumental in helping to establish and refine the Japanese take on the action RPG genre. Both were designed with accessibility and ease of...
View ArticleYs: Building a World, One Game at a Time
One of the things Ys developer Falcom is most consistently praised for is its ability to craft convincing, well-realised game worlds. It’s not just the Ys series where Falcom demonstrates this; its The...
View ArticleYs: Sights and Sounds
Much like its gameplay, the overall aesthetic of the Ys series has evolved considerably over time. As technology has improved with each new generation of games consoles and computer hardware, the Ys...
View ArticleRPG Maker MV: Introduction and History
Have you ever thought about making your own games? I bet you have, even if it was only briefly when you were twelve years old and didn’t know any better about how much work was involved in producing...
View ArticleRPG Maker MV: Basic Mapping
Let’s make a game! Well, part of one anyway. Over the course of the next three articles, I’ll introduce you to how RPG Maker MV does business: how you create maps, fill them with things to do and, in...
View ArticleRPG Maker MV: Getting Started with Events
It’s time to breathe some life into our world! In RPG Maker, you add interactivity through Events. These are lists of commands that are attached to an object on a map, coupled with a trigger of some...
View ArticleMoeGamer on Steam
MoeGamer now has a Steam Curator page and corresponding Steam Group. Join the party here!
View ArticleRPG Maker MV: All About Plugins
So you’ve got your basic game up and running, and now you want to add more to it? Great! Aside from the other Event Commands available straight out of the box, most of which are relatively...
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