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Senran Kagura Estival Versus: Narrative, Themes and Characterisation

One of the biggest strengths of the Senran Kagura series as a whole is its comprehensive lore, consisting of numerous intertwining character backstories and its own take on Japanese mythology....

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Senran Kagura Estival Versus: Sights and Sounds

The Senran Kagura series has a particularly striking aesthetic that makes it instantly recognisable — and this is the work of not only its visuals, but its soundtrack, too. Combining the distinctive...

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Megadimension Neptunia V-II: Introduction

Since its original appearance in 2010, the Neptunia series has grown from a niche-interest RPG into one of developer Compile Heart’s biggest success stories. This is a particularly remarkable...

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Megadimension Neptunia V-II: Historical Context and Mechanics

The Neptunia series may only have been with us since 2010, but it’s already a mainstay of the modern Japanese gaming landscape. It wasn’t an entirely smooth ride for the series in the early days,...

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Megadimension Neptunia V-II: Narrative, Themes and Characterisation

While dismissed by many mainstream critics as lightweight, disposable moe fluff, the Neptunia series actually has some of the sharpest, most on-point writing in the business. Both strongly allegorical...

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Megadimension Neptunia V-II: Sights and Sounds

One of the most appealing elements of the Neptunia series for fans is its consistent and instantly recognisable aesthetic. This is largely the work of artist Tsunako. In fact, the Neptunia series at...

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Dungeon Travelers 2: Introduction

You’ve probably heard of Vita RPG Dungeon Travelers 2, even if you haven’t played it — but for all the wrong reasons. You may well recall that around May of 2015, Polygon’s Phil Kollar incited the...

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Dungeon Travelers 2: Historical Context and Mechanics

The dungeon crawler subgenre of role-playing games has a long and proud history that stretches right back to the dawn of gaming. Dungeon Travelers 2 perhaps doesn’t deviate particularly significantly...

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Dungeon Travelers 2: Narrative, Themes and Characterisation

The dungeon crawler genre isn’t particularly renowned for its storytelling, though this isn’t necessarily a criticism. The genre grew out of tabletop adventures where the players just wanted to hack...

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Dungeon Travelers 2: Sights and Sounds

A big draw of Dungeon Travelers 2 is its gorgeous presentation. This shouldn’t be surprising, given its heritage, but it really does have a distinctive look and feel to it. Its visual aesthetic also...

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VA-11 Hall-A: Mixing Drinks and Changing Lives

VA-11 Hall-A is a remarkable work in so many ways. Not only is it the work of just two mysterious chaps from Venezuela, it’s one of the most authentically “Japanese-feeling” Western works for quite...

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Ys: Introduction and History

The Ys series is one of the longest running franchises in gaming — yet it’s not nearly as well known as the Final Fantasies and Zeldas of this world. This is a shame, because not only does Ys represent...

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Ys: Evolution of an Action RPG

Alongside Nintendo’s Legend of Zelda series, Falcom’s Ys was instrumental in helping to establish and refine the Japanese take on the action RPG genre. Both were designed with accessibility and ease of...

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Ys: Building a World, One Game at a Time

One of the things Ys developer Falcom is most consistently praised for is its ability to craft convincing, well-realised game worlds. It’s not just the Ys series where Falcom demonstrates this; its The...

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Ys: Sights and Sounds

Much like its gameplay, the overall aesthetic of the Ys series has evolved considerably over time. As technology has improved with each new generation of games consoles and computer hardware, the Ys...

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RPG Maker MV: Introduction and History

Have you ever thought about making your own games? I bet you have, even if it was only briefly when you were twelve years old and didn’t know any better about how much work was involved in producing...

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RPG Maker MV: Basic Mapping

Let’s make a game! Well, part of one anyway. Over the course of the next three articles, I’ll introduce you to how RPG Maker MV does business: how you create maps, fill them with things to do and, in...

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RPG Maker MV: Getting Started with Events

It’s time to breathe some life into our world! In RPG Maker, you add interactivity through Events. These are lists of commands that are attached to an object on a map, coupled with a trigger of some...

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MoeGamer on Steam

MoeGamer now has a Steam Curator page and corresponding Steam Group. Join the party here!

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RPG Maker MV: All About Plugins

So you’ve got your basic game up and running, and now you want to add more to it? Great! Aside from the other Event Commands available straight out of the box, most of which are relatively...

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